====== Creating random numbers ====== *--------------------------------------------------------------- * Prototypes *--------------------------------------------------------------- D CEERAN0 PR D seed 10I 0 D randomNumber 8F D feedback 12A options(*omit) *--------------------------------------------------------------- * Variables *--------------------------------------------------------------- D seed S 10I 0 inz(0) D randomNumber S 8F D max S 10I 0 inz(10) D result S 10I 0 D i S 10I 0 /free for i = 0 to 10; CEERAN0(seed : randomNumber : *omit); result = %int(randomNumber * max) + 1; dsply %char(result); endfor; *inlr = *on; return; /end-free {{tag>devel ibm rpg}}